So Deepholm isn’t all that bad. Once you get used to the rocks and stuff you’ll find alot of interesting pets. And everything is set up right near the exit so it’s perfect for farming. But trust me on this, don’t even try and catch a rare Stowaway Rat. Sure, you can pick up a rat as a secondary with almost every fight, but you’ll never find a rare one.
I gave up when, after hours of farming, I saw this:
Meet the Tamer
What do we know about Bordin Steadyfist? Well he’s this dwarf that likes to collect rocks. And battle with them. I guess that’s what you do when you’re stuck in this realm of walking, talking, and very patient, giant rock things. He’s a bit tougher than the last guy, but not much.
Ruby hits like a truck. Then she gets abilities that let her hit even harder. But she’s a bit emo and will /hurt herself first.
Her first ability is Crystal Overload which makes the next attack do double damage, but also do some damage to herself. Then she uses Stone Rush which does a ton of Elemental damage but also damages herself. By then, there’s a decent chance you’re dead, but if not, she might do some more Elemental damage with Spark which hits a few times (extra if she attacks first). Then she’ll likely start the Crystal Overload + Stone Rush cycle again.
While the first choice that comes to mind when fighting an Elemental is to break out the Aquatic pet, you’re not gonna be able to heal through her attacks here. You might be able to out damage Ruby, but your best choice is to break out a Critter pet with damage reduction/avoidance abilities.
My pet of choice is a Rare speed-breed, Brown Marmot that I caught before I had even heard about breeds. All I knew was it was faster than anything else and kicked some major tail. With Crouch and Burrow it can handle the first two pets almost by itself.
Crystallus is much less annoying than the other two pets. Other than that whole summoning the Apocalypse thing.
Just like the one that was supposed to hit in 2012, or 2000, or whatever, you can safely ignore the Apocalypse he summons here. There’s like a 5% chance of being killed by it even if the fight does last that long. If you actually get killed by it and lose, then RNG just has it in for you. The other abilities he has are slightly more annoying, but throw any good Beast damaging pet at him and he’ll fold pretty fast.
Fracture is meant to throw in a curve ball, since he does Magic (with Feedback) and strong Dragonkin damage. But he’s really not that different from any other Elemental. Just throw in a high damage Aquatic pet, or any non-Flying pet with a good damage avoidance ability. Time your avoidance around his Elementium Bolt so you miss out on the huge damage + stun, and you’re good.
In summary, this fight is more of a test to make sure you have a deep enough pet stable. If you have the “right” pets and use their abilities in the right place, it’s not too tough. Otherwise, it’ll be tough to pull out a win.
This fight can be tricky to use for leveling purposes if you don’t have the right pets, but it’s still very doable. You can lead with your leveling pet, as the tamer usually starts with a self-buff, or you can try and weave it in later. Your first level 25 pet should have strong avoidance abilities. A critter, especially marmot or prairie dog type is perfect. A snail is also excellent. I’m sure there are other pet types you can try, but that’s what works best for me.
Your second level 25 pet should do strong damage against Elementals without being weak to Critter attacks. If it has a good avoidance ability that can also help. Turtles, another fast Critter pet, like an Armadillo or Marmot, are good. A Mechanical Squirrel, or other Mechanical with a Beast attack, would even work well. Fortunately, the stable master is close enough, that if you need to use some trial and error to figure this out, you can.