Pet Battle Notebook #1: Teams Galore!

So after the previous week’s experience, I decided to try and do some research. And whaddya know, most of the really annoying teams I’ve come across are referred by, and many likely trace their origin to, this discussion thread. Thanks, Liopleurodon, for originally bringing this PvP Treasure Trove to my attention!

You can read through the whole thread, and I encourage it, but I’ve decided to pick through some of the highlights and try to organize it a bit. While I haven’t tried them all (yet), I have been on the receiving end of many of them and will put in my 2¢.

Begin Gigantic Wall of Text:


Burn Team 1

fel-flame-iconFel Flame: Flame Breath, Scorched Earth, Conflagrate

corefire-imp-iconCorefire Imp: Rush, Immolation, Wild Magic

scourged-whelpling-iconScourged Whelpling: (H/H breed): Tail Whip, Call Darkness, Plagued Blood

or

sunreaver-micro-sentry-iconSunreaver: Fel Immolate, Extra Plating, Call Lighting

I’ve seen this team, with Lil‘ Ragnaros as the elemental variation, many times.

As Annimositty (one of the lead contributors) says:

If you go with the Whelp your team’s key to victory is using Immolation/Scorched earth with Plagued Blood to heal ur entire party. It’s powerful and nearly impossible to counter.

If you go with Sunreaver your team will be focused more on the Lightning weather. You can use you Fel Flame to dps without fearing weather or change it if it’s working agaisn’t you. Also using Wild Magic in this weather is powerful since it will amplify any Dot, Immolation, and Call Lighting’s added bonus damage.

I haven’t tried to pick apart this team as well as I maybe should have. I did okay against the Sunreaver variation with my Blind team last week. They didn’t seem to break out Call Lightning as often as they should have and having two pets with Elemental attacks made it tough for their Mech.

The Whelp variation was tough. I managed to pull out a few wins by getting some lucky misses from them. The key to this is to try and trap and kill the imp before it can swap. It likely helps having a critter to counter the other two pets.


Burn Team 2

netherspace-abyssal-iconNetherspace Abyssal (P/S): Immolate, Immolation, Nether Gate

senjin-fetish-iconSen’jin Fetish: Flame Breath, Wild Magic, Dark Simulacrum

phoenix-hatchling-iconPhoenix Hatchling: Peck, Cauterize, Conflagrate

So this team has the same synergy between Wild Magic/Dot’s however unlike the last one it doesn’t use weather to cause damage. The thing that makes this team strong is the ability abyssal has to spreed burns to your enemy team/bring phoenix to conflagrate.

Phoenix is a quick striker, you only bring him in to conflagrate and swap him out. Losing him earlly gimps ur team. However Fetish’s ability to live past death always gives him the ability to set up you pheonix hopefully with a Wild Magic/Burn on. It’s near impossible to survive a conflagrate with Wild Magic on.

I’ve seen this one a few times, more often with either a Corefire or Fiendish Imp (with a second Nether Gate) than with the Fetish. And sometimes with a Lil’ Rags instead for the elemental.

While you can often anticipate the swap (or swaps), if you’re slower than your opponent, the loss of turns can make it hard to come back no matter how good your build. When I’ve done well is when they’ve managed to miss their Nether Gate as it throws them off their game.


Anubish (AKA Anubisath Idol) Groups

anubisath-idol-iconAnubish Idol: Crush, Sandstorm, Deflection

emperor-crab-iconEmperor Crab (P/P): Snap, Renewing Mist, Shell Shield

feline-familiar-iconFeline Familiar: Onyx Bite, Stone Skin, Prowl/Devour

I tend to like a variety that can counter almost anything, rather than using 1 dimensional pets or strats which depend on swaps at the right time.

That’s likely the reason you don’t read much about Anubisath groups in that thread, but you will see plenty of them in PvP. Normally, their job is to stop those dot, swarm and lightning storm type of attacks from working, and that’s what the group above is geared towards. But more often than not, they simply outlast your hardest hitting pet leaving the rest of your group easy prey for the rest of their team.

The idol, and the team, does have two strong weaknesses: their attacks tend to miss more, and they are still vulnerable to larger single target attacks. So change it to darkness and put up your own misses if you can, and use a quick, bursty team if you keep getting them.


Kun-Lai Runt (KLR) Teams

frosty-iconFrosty: Diseased Bite, Blizzard, Ice Tomb

kun-lai-runt-iconKLR: (P/S breed) Thrash, Frost Shock, Deep Freeze

tundra-penguin-iconTundra Penguin: (H/P breed) Peck, Slippery Ice, Belly Slide

That’s the only team I’ve seen in the thread featuring the KLR and it does have some synergies going on. Of the many times I’ve run across this pet, they rarely bother with synergies, going instead for hit them as hard and fast as you can teams.

Basically, you’re more likely to see one teamed up with a Direhorn or an Anubish Idol than a penguin.


Lightning Teams

corefire-imp-iconCorefire Imp: Rush, Immolation, Wild Magic

zandalari-kneebiter-iconZandalari Kneebiter (P/P): Hunting party, Black Claw, Bloodfang

wild-golden-hatchling-iconWild Golden Hatchling: Tail Sweep, Call Lightning, Cyclone

also

wild-golden-hatchling-iconWild Golden Hatchling: Tail Sweep, Call Lightning, Cyclone

peddlefeet-iconPeddlefeet: Rapid Fire, Love Struck, Love Potion

lil-ragnaros-iconLil’ Ragnaros: Sulfuras Smash, Conflagrate, Sons of the Flame

I’ve tried the second one, and variations thereof, though my raptor isn’t leveled yet for the first one. I’ve hardly ever ran into one of the lightning teams, so there’s the unique factor going. The problem is that it’s weak to Undead, teams with swaps, and teams with Sandstorm (like Anubish), and that’s half of your competition!

More Lightning

fel-flame-iconFel Flame: (H/H breed): Flame Breath, Scorched Earth, Conflagrate

wild-golden-hatchling-iconWild Golden Hatchling: Breath, Call Lightning, Cyclone/Lift Off

lil-xt-iconLandro’s Lil’ XT: Zap, Heartbroken, Tympanic Tantrum

Key Abilities: Scorched Earth/Call Lighting + Heartbroken + Tympanic Tantrum

This team’s main strategy is heavy team damage. Landing a successful Heartbroken Tantrum will secure your victory. Using Scorched Earth as the method to activate Heartbroken is the key (since most people will avoid attacking XT while the Heartbroken buff is applied).

If you can land a Heartbroken buffed Tantrum with Lighting Storm active then the game is as good as won. Fel Flame is also a perfect defence from your own weather. He can take advantage of a Lighting Storm without getting hurt by it and if the weather is backfiring on you, you have the option to change it.

Also a Pandaran Air Spirit is bomb in storm. Slicing Winds-Whirlwind-Cyclone/Arcane Storm is a great move set to be using in storm. You will lose some of that nice single target dps Fel Flame can pull though.

I tried this team, but the XT is so slow it’s hard to survive the swap and get the damage going. Same vulnerabilities as the previous which makes it harder to execute. Might be interesting to try it with the Air Spirit and something besides XT.

Last Two Lightning

pocket-reaver-iconPocket Reaver (H/H breed) : Metal Fist, Quake, Fel Flame

wild-golden-hatchling-iconWild Golden Hatchling: Breath, Call Lightning, Fly

sapphire-cub-iconSapphire Cub: Lash, Rake, Stone Rush

also

tiny-bog-beast-iconTiny Bog Beast: clobber/lash/poison lash

scourged-whelpling-iconScourged Whelpling: tail sweep/call darkness/plagued blood

mechanical-yeti-iconTranquil Mechanical Yeti: Thrash/call lightning/ion cannon

These two seem more promising, especially with the Direhorn runt teams you run across. I believe the suggestion in the thread was to replace the Yeti with a Sunreaver in the second team.


Blind Team 1

ghostly-skull-iconGhostly Skull (Breed 7/HP breed): Shadow Claw, Spectral Strike, Unholy Ascension

enchanted-lantern-iconEnchanted Lantern: Burn, Flash, Light

gilnean-raven-iconGilnean Raven (S/S Breed): Alpha Strike, Call Darkness, Nocturnal Strike

This allows you to freely start and swap pets and have the pet swapping in benefit from the debuffs/weather the pet before it places.

It also adds a crazy amount of defence through your lantern to avoid those heavy hitters and allows you to use Light without having to use flash as a set up (plus u can use flash to blind those pesky elementals or b4 u die to set up your raven or skull)

Attentive readers will notice that I’ve been running a Blind team myself these past few weeks. This build is similar to what I’ve been running only I’ve used a Penguin with slippery ice in place of the skull. It may be that I’m not using it right, but the skull hasn’t been as effective against most of the teams I’ve run against. A lack of speed makes it much more vulnerable to swaps and other CC. The lantern is awesome, however.

Blind Team 2

spectral-porcupette-iconSpectral Porcupette: powerball, spirit spikes, spectral spine (counters KLR, rabbits, ice lance, most flyers)

feline-familiar-iconFeline Familiar: pounce, call darkness, prowl (counters anubisath, tail sweepers, healers)

imperial-silkworm-iconImperial Silkworm: consume, moth balls, moth dust (counters conflag, aquatic, KLR also)

I started out this past week with a team like this. I’ll have the full write up soon, but they didn’t do so well together. Partly because of the abundance of Mech based teams. So I kept the familiar and tried different pets until I found a group that did.


lil-ragnaros-iconLil Rag: Sulf Smash, Magma trap (goes well with mines) Sons of flame

darkmoon-tonk-iconDarkmoon Tonk: Missile, Minefield, Ion Canon (because the animation is amazing)

netherspace-abyssal-iconNetherspace Abyssal: Hp breed with Crush (for dragons) Explode (because its going to be at least 800 damage) and Nether Gate (to pull a pet out into mines)

This combo really goes well together. Amazingly well in fact. Only weakness is how slow lil rag is and the Abyssal is kinda slow as well.

Minefield + Force Swap is very common right now. The Tonk’s ion cannon has a tendency to sink your team, though I’ve also seen a robot with sticky bomb instead of the Tonk.

When I’ve done well against this is when I’ve managed to blind or otherwise cause the swap to miss. Putting a fast pet with CC on the Tonk is also key as that can keep it from using its Ion Cannon. Every time I have I tidal wave type pet, which is the other counter, I end up seeing a KLR or hand of gimmick team for the next 4 battles.


Conclusion

Lots of people are talking about pet PvP on the Interwebs. Read about them a bit, but remember that what works for you on your server is what counts. So play around with these ideas!

2 thoughts on “Pet Battle Notebook #1: Teams Galore!

  1. Hmm, fifty million Lightning Storm teams and not a single Clockwork Gnome to be found… 😛

    Actually, I run Clockwork Gnome/Scourged Whelpling/Fel Flame (similar to the Burn Team 1). [Turret] + [Plagued Blood] is just as ridiculous as it seems. Fel Flame is just a solid pet and works nicely with Blood as well. I do fairly well against Sandstorm/Shields – Conflag/Railgun/Scorched Earth are just enough to usually punch through even if the Turrets are worthless there.

    I’m considering trying the LFR Primordious blob in place of the flame – Evolution is an insanely good move, and Acid/Corrosion both help out the existing Turrets/D&D.

    Just starting trying out a Blind Team – right now I’m running Crow/Lantern/Spect-Porcupette. Don’t have a great feel for it yet – the Porcupette seems strong but hasn’t worked great in practice so far. Does the miss-chance stack between Darkness weather and the Flash/Spines blind (i.e., 60% chance to miss if they’re both up)? That may have been part of the problem so far, I haven’t gotten any misses at all it seems, even when everything’s running. *shrug*

    • I did run with a gnome, but I haven’t been able to do a post on that team as we moved recently and I got no net.

      Haven’t had the chance to play with the uber leet blob pets, yet, but I was getting quite a few misses with the blind teams, so the seemed to stack for me. But if you’re hitting elementals or the player is using 100% chance to hit abilities, it may not help as much. Then there’s laser with 200% but you’d notice that.

      I haven’t done well with the porcupette either. For whatever reason.

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