Pet Battle Notebook #1: Teams Galore!

So after the previous week’s experience, I decided to try and do some research. And whaddya know, most of the really annoying teams I’ve come across are referred by, and many likely trace their origin to, this discussion thread. Thanks, Liopleurodon, for originally bringing this PvP Treasure Trove to my attention!

You can read through the whole thread, and I encourage it, but I’ve decided to pick through some of the highlights and try to organize it a bit. While I haven’t tried them all (yet), I have been on the receiving end of many of them and will put in my 2¢.

Begin Gigantic Wall of Text:


Burn Team 1

fel-flame-iconFel Flame: Flame Breath, Scorched Earth, Conflagrate

corefire-imp-iconCorefire Imp: Rush, Immolation, Wild Magic

scourged-whelpling-iconScourged Whelpling: (H/H breed): Tail Whip, Call Darkness, Plagued Blood

or

sunreaver-micro-sentry-iconSunreaver: Fel Immolate, Extra Plating, Call Lighting

I’ve seen this team, with Lil‘ Ragnaros as the elemental variation, many times.

As Annimositty (one of the lead contributors) says:

If you go with the Whelp your team’s key to victory is using Immolation/Scorched earth with Plagued Blood to heal ur entire party. It’s powerful and nearly impossible to counter.

If you go with Sunreaver your team will be focused more on the Lightning weather. You can use you Fel Flame to dps without fearing weather or change it if it’s working agaisn’t you. Also using Wild Magic in this weather is powerful since it will amplify any Dot, Immolation, and Call Lighting’s added bonus damage.

I haven’t tried to pick apart this team as well as I maybe should have. I did okay against the Sunreaver variation with my Blind team last week. They didn’t seem to break out Call Lightning as often as they should have and having two pets with Elemental attacks made it tough for their Mech.

The Whelp variation was tough. I managed to pull out a few wins by getting some lucky misses from them. The key to this is to try and trap and kill the imp before it can swap. It likely helps having a critter to counter the other two pets.


Burn Team 2

netherspace-abyssal-iconNetherspace Abyssal (P/S): Immolate, Immolation, Nether Gate

senjin-fetish-iconSen’jin Fetish: Flame Breath, Wild Magic, Dark Simulacrum

phoenix-hatchling-iconPhoenix Hatchling: Peck, Cauterize, Conflagrate

So this team has the same synergy between Wild Magic/Dot’s however unlike the last one it doesn’t use weather to cause damage. The thing that makes this team strong is the ability abyssal has to spreed burns to your enemy team/bring phoenix to conflagrate.

Phoenix is a quick striker, you only bring him in to conflagrate and swap him out. Losing him earlly gimps ur team. However Fetish’s ability to live past death always gives him the ability to set up you pheonix hopefully with a Wild Magic/Burn on. It’s near impossible to survive a conflagrate with Wild Magic on.

I’ve seen this one a few times, more often with either a Corefire or Fiendish Imp (with a second Nether Gate) than with the Fetish. And sometimes with a Lil’ Rags instead for the elemental.

While you can often anticipate the swap (or swaps), if you’re slower than your opponent, the loss of turns can make it hard to come back no matter how good your build. When I’ve done well is when they’ve managed to miss their Nether Gate as it throws them off their game.


Anubish (AKA Anubisath Idol) Groups

anubisath-idol-iconAnubish Idol: Crush, Sandstorm, Deflection

emperor-crab-iconEmperor Crab (P/P): Snap, Renewing Mist, Shell Shield

feline-familiar-iconFeline Familiar: Onyx Bite, Stone Skin, Prowl/Devour

I tend to like a variety that can counter almost anything, rather than using 1 dimensional pets or strats which depend on swaps at the right time.

That’s likely the reason you don’t read much about Anubisath groups in that thread, but you will see plenty of them in PvP. Normally, their job is to stop those dot, swarm and lightning storm type of attacks from working, and that’s what the group above is geared towards. But more often than not, they simply outlast your hardest hitting pet leaving the rest of your group easy prey for the rest of their team.

The idol, and the team, does have two strong weaknesses: their attacks tend to miss more, and they are still vulnerable to larger single target attacks. So change it to darkness and put up your own misses if you can, and use a quick, bursty team if you keep getting them.


Kun-Lai Runt (KLR) Teams

frosty-iconFrosty: Diseased Bite, Blizzard, Ice Tomb

kun-lai-runt-iconKLR: (P/S breed) Thrash, Frost Shock, Deep Freeze

tundra-penguin-iconTundra Penguin: (H/P breed) Peck, Slippery Ice, Belly Slide

That’s the only team I’ve seen in the thread featuring the KLR and it does have some synergies going on. Of the many times I’ve run across this pet, they rarely bother with synergies, going instead for hit them as hard and fast as you can teams.

Basically, you’re more likely to see one teamed up with a Direhorn or an Anubish Idol than a penguin.


Lightning Teams

corefire-imp-iconCorefire Imp: Rush, Immolation, Wild Magic

zandalari-kneebiter-iconZandalari Kneebiter (P/P): Hunting party, Black Claw, Bloodfang

wild-golden-hatchling-iconWild Golden Hatchling: Tail Sweep, Call Lightning, Cyclone

also

wild-golden-hatchling-iconWild Golden Hatchling: Tail Sweep, Call Lightning, Cyclone

peddlefeet-iconPeddlefeet: Rapid Fire, Love Struck, Love Potion

lil-ragnaros-iconLil’ Ragnaros: Sulfuras Smash, Conflagrate, Sons of the Flame

I’ve tried the second one, and variations thereof, though my raptor isn’t leveled yet for the first one. I’ve hardly ever ran into one of the lightning teams, so there’s the unique factor going. The problem is that it’s weak to Undead, teams with swaps, and teams with Sandstorm (like Anubish), and that’s half of your competition!

More Lightning

fel-flame-iconFel Flame: (H/H breed): Flame Breath, Scorched Earth, Conflagrate

wild-golden-hatchling-iconWild Golden Hatchling: Breath, Call Lightning, Cyclone/Lift Off

lil-xt-iconLandro’s Lil’ XT: Zap, Heartbroken, Tympanic Tantrum

Key Abilities: Scorched Earth/Call Lighting + Heartbroken + Tympanic Tantrum

This team’s main strategy is heavy team damage. Landing a successful Heartbroken Tantrum will secure your victory. Using Scorched Earth as the method to activate Heartbroken is the key (since most people will avoid attacking XT while the Heartbroken buff is applied).

If you can land a Heartbroken buffed Tantrum with Lighting Storm active then the game is as good as won. Fel Flame is also a perfect defence from your own weather. He can take advantage of a Lighting Storm without getting hurt by it and if the weather is backfiring on you, you have the option to change it.

Also a Pandaran Air Spirit is bomb in storm. Slicing Winds-Whirlwind-Cyclone/Arcane Storm is a great move set to be using in storm. You will lose some of that nice single target dps Fel Flame can pull though.

I tried this team, but the XT is so slow it’s hard to survive the swap and get the damage going. Same vulnerabilities as the previous which makes it harder to execute. Might be interesting to try it with the Air Spirit and something besides XT.

Last Two Lightning

pocket-reaver-iconPocket Reaver (H/H breed) : Metal Fist, Quake, Fel Flame

wild-golden-hatchling-iconWild Golden Hatchling: Breath, Call Lightning, Fly

sapphire-cub-iconSapphire Cub: Lash, Rake, Stone Rush

also

tiny-bog-beast-iconTiny Bog Beast: clobber/lash/poison lash

scourged-whelpling-iconScourged Whelpling: tail sweep/call darkness/plagued blood

mechanical-yeti-iconTranquil Mechanical Yeti: Thrash/call lightning/ion cannon

These two seem more promising, especially with the Direhorn runt teams you run across. I believe the suggestion in the thread was to replace the Yeti with a Sunreaver in the second team.


Blind Team 1

ghostly-skull-iconGhostly Skull (Breed 7/HP breed): Shadow Claw, Spectral Strike, Unholy Ascension

enchanted-lantern-iconEnchanted Lantern: Burn, Flash, Light

gilnean-raven-iconGilnean Raven (S/S Breed): Alpha Strike, Call Darkness, Nocturnal Strike

This allows you to freely start and swap pets and have the pet swapping in benefit from the debuffs/weather the pet before it places.

It also adds a crazy amount of defence through your lantern to avoid those heavy hitters and allows you to use Light without having to use flash as a set up (plus u can use flash to blind those pesky elementals or b4 u die to set up your raven or skull)

Attentive readers will notice that I’ve been running a Blind team myself these past few weeks. This build is similar to what I’ve been running only I’ve used a Penguin with slippery ice in place of the skull. It may be that I’m not using it right, but the skull hasn’t been as effective against most of the teams I’ve run against. A lack of speed makes it much more vulnerable to swaps and other CC. The lantern is awesome, however.

Blind Team 2

spectral-porcupette-iconSpectral Porcupette: powerball, spirit spikes, spectral spine (counters KLR, rabbits, ice lance, most flyers)

feline-familiar-iconFeline Familiar: pounce, call darkness, prowl (counters anubisath, tail sweepers, healers)

imperial-silkworm-iconImperial Silkworm: consume, moth balls, moth dust (counters conflag, aquatic, KLR also)

I started out this past week with a team like this. I’ll have the full write up soon, but they didn’t do so well together. Partly because of the abundance of Mech based teams. So I kept the familiar and tried different pets until I found a group that did.


lil-ragnaros-iconLil Rag: Sulf Smash, Magma trap (goes well with mines) Sons of flame

darkmoon-tonk-iconDarkmoon Tonk: Missile, Minefield, Ion Canon (because the animation is amazing)

netherspace-abyssal-iconNetherspace Abyssal: Hp breed with Crush (for dragons) Explode (because its going to be at least 800 damage) and Nether Gate (to pull a pet out into mines)

This combo really goes well together. Amazingly well in fact. Only weakness is how slow lil rag is and the Abyssal is kinda slow as well.

Minefield + Force Swap is very common right now. The Tonk’s ion cannon has a tendency to sink your team, though I’ve also seen a robot with sticky bomb instead of the Tonk.

When I’ve done well against this is when I’ve managed to blind or otherwise cause the swap to miss. Putting a fast pet with CC on the Tonk is also key as that can keep it from using its Ion Cannon. Every time I have I tidal wave type pet, which is the other counter, I end up seeing a KLR or hand of gimmick team for the next 4 battles.


Conclusion

Lots of people are talking about pet PvP on the Interwebs. Read about them a bit, but remember that what works for you on your server is what counts. So play around with these ideas!

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Update Time

If you haven’t read the new Guide for Beasts of Fable you might want to start with that. Or not, It’s totally up to you. But the other thing you all are probably interested in is about wrangling down the PvP so I’ll start with that.

Pet Battle PvP

It was much more difficult this week than last week. I think alot of people brought their A game and since mine’s a B- at best, there were a number of close (and a few not-so-close) losses. Then the casuals started waking up at around 9:30 or 10 AM server and I could keep up again.

Blind Team

I started out with a few weird flying groups, like a Harpie + Qiraji Guardling just to see what it was like and that didn’t go well. So I took the winning team from last week: Eye of the Legion, Gilnean Raven, and Mr. Chilly, and played around with it a bit. Only instead of keeping the Eye (for the third weekend in a row), I swapped it out for a newly upgraded Festival Lantern with Burn, Flash, and Light.

So I would generally open with the Raven and Pop Call Darkness and Nocturnal Strike, swap in my Penguin and use Slippery Ice and Ice Lance. And then they’d be taking double Elemental damage and have an extra 30% reduced chance to hit my team.

This worked pretty well. Well enough to get me at least half of my wins. Even the pro players were thrown enough that I could usually steal one win away even if they had it figured out for the rematch. You would think that Dragonkin would be the weakest link, but Call Darkness managed to keep them in check if they only had one. And having a magic pet that would suddenly start popping Elemental damage three turns in, like the Lantern did, really threw the Mechanical teams off. I did really well overall against the Undead + Flying and Mechanical heavy teams I was seeing.


Fresh Ideas

Then I started to see teams with a double swap, and an Anubisath Idol with Sandstorm + a really fast Hopling and I didn’t do so hot. Swapping in the Eye of the Legion from last week wasn’t enough to start winning again and I decided to try and build another team.

What didn’t work this week:

  • Festival Lantern + Pandaren Earth and Water Spirits. Didn’t try this for too long, but the Mud Slide was supposed to stop the double swap teams I was seeing from using Crawling Claw and Fiendish Imp or Bone Spider to wear me out. Of course, then I stopped seeing the swap teams as much. And it didn’t matter as I didn’t have the firepower to shut them down. I did manage to wipe the floor with a double Mechanical team, at least.
  • Scourged Whelpling/Wolpertinger + Rapana Whelk/Ghostly Skull + Blighted Squirrel / Infected Fawn. I was still being beaten up by that double humanoid team and I tried Undead heavy and a few critter heavy teams and nothing was working. Then they disappeared for an hour or so and I started winning again.

What did work:

  • Living Sandling + Festival Lantern + Eye of the Legion. I brought out the Sandling to try and help with a Celestial Dragon + Spawn of Onyxia team and it kind of worked. An elemental that could punch threw them off balance. The sandstorm and quicksand slowed them down and since one of them at least used Moonlight often, that actually helped my other two pets.
  • Tide Skipper + Festival Lantern + Living Sandling. Having an Aquatic that looks and hits like a Humanoid threw off the Undead teams a bit. Same for the Dragonkin teams. Then I started seeing stuff that threw me for a loop, like a scourgling + humanoid or triple swap teams and I started losing narrowly a few times in a row.
  • Clouded Hedgehog + Festival Lantern + Jade Crane Chick. This lineup is weird enough that I think it just managed to confuse them as much as anything. I flat out stole a win by having my blind cause them to miss two killing blows. But there were two highlights: 1) When I beat a double dragonkin team with my Flying + Magic team. I managed to get Shattered Defenses up and swapped in my Hedgehog to Counterstrike one to death, and my Lantern wore the second one down enough for my Hedgehog to finish them. And 2) when I finally beat up that double Humanoid team (that had picked up a Rabbit with Dodge + Burrow for fun). I got a bit of luck in that they had no Mechanical and therefore no answer to my Beast pet.

Long Story Short

You can find a good team but as soon as you start winning with it, they’re gonna swap it up on you. That being said, I think my Blind team and the Hedgehog team might be something to keep in mind for next week.


Raiding With Leashes II

I didn’t raid Kara, though I hit SSC on the one toon that could clear it, and TK on three toons and I didn’t get a single pet. The shadow pet from TK is getting around 2-3000 on the AH, but that would still leave the Coilfang pet from Vashj. I’ll just run it again next week.


Pet Collecting

I managed to tame a rare Kun’lai Runt (finally), and an Amber Moth. Had some key upgrades, including my Festival Lantern, the Perky Pug (which I’ve sadly neglected), the Tiny Flamefly, and the Tiny Goldfish. I’m capped out completely for Undead and Dragonkin upgrades, which is frustrating as those stones dropped as well. I played the AH a bit and managed to pick up two Tiny Carps for 2.5k each. That just leaves the Red Carp to try and Fish or Purchase. Also have two pets from the 2.2 raid that I could go for, although they’re weighing in at 8-10k for now. That’s too pricey for me right now.

Nik’s Big Weekend

Well, I had more time on my hands this weekend than is probably good for me. I had a large number of productive things in store, and I did some of them (no really!) but I also took an extended WoW vacation. Let’s hit the highlights:

Zookeeper

Zookeeper

This massive achievement is finally mine after this epic capture. After logging in around 6 AM server Friday morning (which is a more reasonable 8 PM in my timezone), and seeing at least a dozen campers, I decided I wasn’t going to spend my limited play time soaking up the bug riddled atmosphere of Silithus.

So I dropped a Blingtron just to see if the dedicated few would show any signs of life (a few did) and went on to hit up the raids. Friday evening (so 10 AM Saturday for me) there were easily 30 or more hanging out in Silithus. It was like a Pet tamer’s Woodstock man! People were actually talking in General about pet taming stuff. There were even one or two guys clearing critters in Ahn’Qiraj to try and force a random spawn.

Well I still didn’t join them exactly, but decided to try my luck getting a Rare pet spawn from the Silithus population (which I did). Thirty minutes later, someone in General chat for Silithus was like: “Did Blizzard suddenly up the spawn rate or something, I’ve never seen this many.” Surely enough, one of those mythical “huge spawns” that hit every six hours had just happened.

I flew all the way to the Scarab wall and picked up a Poor quality Guardling. There were a half dozen still around and not very many tamers since they were all still hanging in AQ instead of Silithus and didn’t hear the guy in General! I mentioned it in General there rather than trying to farm up a Rare, because I’m a good person, and celebrated with the other campers who had also picked up Zookeeper.

The sad thing is, I was out of Rare stones and had to settle for an Uncommon one I farmed up earlier. Okay, I’m not that sad about it.


Some of you might be asking: Whadda mean you’re out of pet stones, you’ve had all year to farm for it!

An excellent question, where did that Upgrade stone I’ve been saving disappear to?

That Darn Val’kyr

Unborn Val'kyr

While all of the Über Dedicated tamers were hanging out in Silithus on Friday, I decided to try my luck in Northrend. That decision paid off in spades because, as I checked one of the spawn points in Grizzly Hills, That Darn Val’kyr finally showed up! I’d had a Marked Flawless Battle Stone with her name on it for weeks.

The tame was a very near thing actually because my overeager Arctic Fox managed to crit her to death! Fortunately, she did the undead rez thing and my capture on the next turn worked! I would have been very unhappy if it hadn’t…


So it was Saturday afternoon-ish and I’d managed to cross two of the toughest tames off Nik’s bucket list. Did I do the smart thing and quit while I was ahead? Hell No! I don’t call it an obsession for nothing!!

So what else did I do:

Raiding With Leashes II

Actually, that was pretty much a bust. Freakin’ SSC nearly broke me. I gave Vashj the ole college try on my mage and she still had 50+ stacks going into Phase III, which is too much for Nik the Heratik (though my DK can still take her at 99). So I get one shot a week and it’s no dice this week.

I also have one pet left in TK but at least I get three shots at Solarian. On the bright side I did pick up a little Impy that was lying around in Karazhan, so I’m officially done with that place, and I also picked up the Pocket Void Reaver after bringing my druid.

Illhoof Imp

But let’s be honest, there’s no way I was gonna get all four pets I had left after dropping so much RNG to get both the Val’kyr and the Qiraji Guardling. Not gonna happen.

In other news, the Direhorn Runt was now going for 1K on the Auction House, so I picked one up too.

Direhorn Runt


Pet Battle PvP

You’d think I’d have burned my whole weekend at this point, but I managed to cram alot of epic stuff in a short period. So I managed to get my 10 wins in as usual. I even dinged an alt 87 while doing so. This week wasn’t nearly as brutal (at least not in level 25s).

After trying to get fancy and break out some elemental combo that wasn’t working, I revisited the team from last week. I kept rolling with Eye of the Legion, but instead of Mountain Panda and Wolpertinger, I used Gilnean Raven and Mr. Chilly to fill out the team. This worked surprisingly well. The combo of Darkness + Slippery Ice gave the enemy team and extra 30% chance to miss which frustrated some of the players and let me steal a couple of wins that I otherwise might not have got. They also match up really well against the Dragonkin and Mechanical heavy teams I’ve been seeing.

No Time To Heal

I also wasted a few hours going for this achievement. I tried taking in some really strong lowbie pets and just beating up some newbies to get that five in a row, but it was tough. I’d build up a streak of two or three and then some other hotshot with the same idea would show up with a Celestial Dragon or Lil’ Taragosa combo (seriously, who doesn’t get these pets to 25 ASAP?) and I’d be back at square one.

I tried a heavy self healing team (with Sunfur Panda, Pterrordax Hatchling, Phoenix Hatchling) and that felt like trolling, but it worked for a bit. Then someone I’d beaten up a couple of times switched in their own Phoenix Hatchling combo and I was back to square one.

One odd thing I noticed is that, while the number goes down when you lose, it seems to not reset it self if you win and a pet dies. So maybe that’s the compromise Blizzard made where if you keep winning you don’t get it reset even if you still have to win without losing a pet to make the number go up. I don’t know it’s just a really stupid hard achievement for only being worth 10 points.


Brawler’s Guild

I finally cashed in my Brawler’s Guild invite from 5 months ago and started doing that on my Death Knight. It’s actually alot of fun. The fights are sometimes a bit gimmicky, but it’s sometimes more fun watching them than winning or losing. There was this one miniboss, Blingtron 3000, that had wiped out a few players earlier. Then a smart warrior came in with the solution which was to basically chain together all of the little Blingtron 2000 adds that spawn, and hook them into a Capacitor in the corner to electrocute him. It was gobsmacking watching someone pull that off.

So yeah, I’m at level three and need a few more wins to get the pet from there. At some point, I’m sure I’ll hit the gear wall, but I don’t think that’s until level 6 or so and it’ll be a heck of alot more fun than trying to beat up newbies in order to snatch a measly 10 point achievement.


This was an epic weekend and I enjoyed the hell out of it. Even though I got sore and had to stop and do some IRL stuff Sunday afternoon. It makes me remember (once again) why I like this game so much. Even solo the payoff is huge when the stars align and that thing you’ve been working for finally happens.

Two weeks later…

pet-update-2-Ghaz'rooki

My WoW play time has been cut back a bit, mostly due to work, so I’ve just not had as much to talk about. I’ve had about three really long sessions on the weekends and hardly any time during the week. Here’s what I’ve been up to. I’ll probably have pictures later on, but for now, begin huge wall of text:

Ghaz’rooki

I put in a large amount of time on my mage and got the tokens I needed to buy Ghaz’rooki in one session. It was a little grueling, mainly because of the bug that only showed you where the resource dumps were some of the time, but it was less grueling than the Spectral Porcupette. So in short, the new daily quests were fun, I liked the scenarios so far, and I hope to finish them eventually.


Raiding With Leashes II

You’d think I’d have it all done with five toons that can clear Karazhan and three toons that can completely or almost clear Tempest Keep and Serpentshrine Cavern. But no, I still need Illhoof to drop his Fiendish Imp, Vashj (that “witch with a B”) to drop her Coilfang Stalker and freakin Loot Reaver and Crazy Mind-Control Chick to drop her shadow pet.

Vashj Troubles

Vashj seems to be the deal breaker for this achievement as she has both the hardest fight and the lowest drop rate for her pet. I can consistently down her on my DK in Blood spec but I can’t keep her from maxing out to 99 stacks so I had to be able to handle alot of damage. I tried it on my (very poorly geared) Druid and he was fear bombed to uselessness in Phase II. I was able to get through Phase II very well with my Frost mage. I just stuck my Water Elemental on the Warrior pet and used Deep Freeze and Ice Lance on the Stalker pet.

However, 60 stacks was too much damage for my (poorly geared) mage to handle. I’ve read some strats that tell me to concentrate more on the elementals coming in and I’ll likely do that at some point, but I didn’t feel like spending the extra hour figuring the fight out.

Tempest Keep

The three pet bosses in TK are soloable, but I haven’t even tried Void Reaver on my caster classes as the silence mechanic would be too much for them. Easily done on a druid or a DK. Solarian is very tricky unless you have a pet class as she mind controls you which resets the fight. My DK could pop Army of the Dead and burn her down, my mage had his water elemental, and I specced my druid into Treants which attacked her while I was being MC’ed. The most tedious part of the fight was clearing the entire room before that.

Only my DK can clear Kaelthas mainly because the phase where you fight the entire Council is very tough. That passive healing and army of the dead helps, though I was able to slowly pick them off one by one as long as I had my passive heal up.


Collecting updates

Unborn Val’kyr

Haven’t caught one yet. Been logging in and check the spawn points on the East side of Northrend and no luck. Also camped a single spot for a few hours while doing pet battle PvP. I have seen a few Scourged Whelpling spawns while flying so it seems Blizzard made good on their claim. I’m not really sure if it’s worth all the bother, but it’s something to look for.

Pet Treats are Awesome

If you’re very quick, you can pop one of the new pet treats (from the spirit beast quests) that give you 25-50% extra experience. You can then clear all of the Pandaria tamers in just under an hour. This can give you up to 7-8k experience on your leveling pets and the time crunch almost keeps things interesting. I also came across (through Lio or another blogger) this Cheat Sheet that is very helpful. I still use mostly the same strats I’ve mentioned for the tamers, but the tip to use a fast rabbit on Major Payne was very helpful and a bit better than what I was doing.


Gotta catch them all!

So I’ve basically been leveling and using my stones to upgrade rare pets that I can’t catch.

Pet stone upgrades include:

  • Coral Adder. This is one of those pets that is very hard to find rare due to the limited number of spawns.
  • Jade Crane Chick. This is the extra special Pandaren pet that only comes in uncommon.
  • Mr. Chilly. Slightly cuter than Pengu but only available in Uncommon quality… until now!

I’ve also finally caught these rares:

I’m sure I’m missing a few that I’ve gone after, mostly in Kun-Lai, but these are the ones that stick out to me as being especially interesting or annoying. Fjord Rat, Amber Moth, Devouring Maggot, and a Rare Kunlai Runt are also eluding me, but that’s partly because I haven’t had time to really focus on them. I also plan on trying to just get more stones if I can as it seems easier in the long run.


Pet Battle PvP

I’ve done this more than I have in the past, but it’s probably the bottom of my priority list when it comes to pets. I think the best tip I’ve heard is to try and battle during peak times, rather than the middle of the night, as that’s when the less “hard core” players are on and you have a chance to string together some wins.

Pet Teams I’ve Used

I tried to break out a Call Darkness combo with a Crow and it seems like the hard core players I was up against at the time had seen it before and were ready. So I stole maybe one of my 10 wins for the week from that.

Then I swapped to my Critter kill team from before: Nether Roach, Wolpertinger, and Rapana Whelk. That didn’t do as well this week and I only got two wins from that. I think I swapped out the Roach for the new Rabbit pet and brought in my Pandaren Water spirit to get another win, but I’m not sure.

The worst was when I came up against this all healy elemental team that had a Sunflower, a Flowering Ancient, and a Terrible Turnip and at least two of the three were popping the sunny weather effect. It felt like a classic troll as the fights took three times longer and you knew the second you broke out the two Aquatics with Rainy weather you’d need to take them down, they’d leave the pool and you’d lose to the next guy.

I swapped in a Sea Pony for the Whelk but didn’t select the Rainy weather and lost less badly. Then I chose the rainy effect and managed to lose by only one pet. I still needed a third Aquatic to win and that was about the time I stopped seeing that lineup.

Lineup of the Week

I finally started winning the last 6-7 for the week around 10:30-11 AM server (which is late in Aussie time) but part of that was due to the new lineup. I’d dropped two of my critters and instead went with Wolpertinger, Mountain Panda, and an Eye of the Legion. The panda had Scratch, Rock Barrage, and Mudslide and the Eye of the Legion had Shadow Slash, Gravity, an Soul Ward.

The Eye of the Legion threw off alot of opponents because it could deal very well with Flying, Humanoid, and Dragonkin attackers. Gravity kept them from swapping at will and Soul Ward absorbed the bursty attacks most opponents seem to favor. The Mountain Panda was also good at preventing swaps and it could deal very well with Undead (like that darn Val’kyr), and Humanoid, and wasn’t really weak against any pets that were commonly used. If I ran into a Mechanical, I’d just drop a Rock Barrage and swap.

The lineup even did well against another annoying team I’d fought earlier: Anubiseth Idol and Flayer Youngling. They were running a double Avoidance strategy but couldn’t swap out against the Eye of the Legion and had to deal with rocks and mud as well. Also, the Wolpertinger is still very cool as long as you’re faster than them as it’s both bursty and causes them to lose turns.


Wrapping it Up

I’ve had a busy two weeks but not enough free time to play much WoW and also blog about it. I still haven’t done a writeup on the Spirit pets. I like the changes to them, since they’re no longer a joke even if they aren’t super tough, but most tamers should figure out a strat that works for them in any case. See ya in a few weeks!

Update Time!

Well I’ve started work, in case you’re wondering: Why the slow down? Or maybe: Why the speed up? as I was kind of churning out those last few posts.

Anyways, my first day was right before 5.3 hit, so yeah… kind of didn’t touch it for almost a week. And the first thing I did when I came back? Well The Longest Day of course! Because I felt the need to go back and make sure my strats still worked. And they did, though Major Payne still annoys me.

PvP Stuff

The next thing I did was PvP pet battles. And I sort of remembered why I don’t do them very much. They’re hard to predict. You can hit the same person three times in a row but you change one pet to try and match up better and then you get a different person who tries to stomp you differently!

Unlike Liopleurodon, I didn’t get too many of those Kun-Lai Runt teams. I hit one or two, but they weren’t that tough of a matchup for what I was doing. The very worst was this other pet enthusiast with a Murkablo, a Hand of Gimmick, and a Lil’ Taragosa. I went 0-4 against them.

The next worst was another Hand of Gimmick, a Pterrordax Hatchling and a Lil’ XT or sometimes a different Mechanical. I managed to go 1-5 or something against them and should have done alot more but I would always get beat by the Hatchling’s gigantic heal.

I was originally going with a Chuck + Wolvar Pup with a Nether Roach in there to deal with Flying or Undead pets. This worked well against anything with an Elemental, and most other pets, as you could use Chuck to put a Bleed up and do Blood in the Water, then swapped to my Wolvar and used the extra damage from Maul to finish the first pet in a few moves. The biggest issue I had was the Hatchling + Undead combo since that would chew up my Croc and I only had one pet that could do any damage to them.

I tried several different combos with mixed success, but I finished up with a Critter team with an upgraded Wolpertinger, a Rapana Whelk, and a Nether Roach. This worked surprisingly well, though I think I swapped the roach for an Elemental or Dragonkin just to try something different.

The Wolpertinger was very good as long as it was faster than their pet. With Sleeping Gas, Horn Attack, and Headbutt I was able to keep the few slow Beasts that were there in check as they lost 3-4 turns in the exchange, once I even took down a Lil’ XT by hitting it with three turn losing attacks in a row! The Nether Roach was also a surprise, mostly because few players see that breed before and are just expecting Apocalypse, not Magic damage.


Return to Karazhan!

My last two sessions were spent hitting Karazhan on four different toons. The first one didn’t get a single drop and took an extra 45 mins until I could figure out how to beat the Chess Event solo. Google was my friend there.

And then I brought in good ol’ Nik the Heratik and this happened:

Zomg, Vampire Pony!

ZOMG, Vampire Pony!!

No pets dropped again for either Nik or the 85 Rogue, but I wasn’t allowed to complain as I hadn’t seen that mount drop since I was raiding Karazhan for reals! And today I finally got these two to drop:

Wolf!

Wolf!

Tiny Robot Man! Is Tiny!

Tiny Robot Man! Is Tiny!

I like the Wolf alot though maybe the tiny robot will grow on me a bit. There’s still two more raids I’d like to hit. I should maybe also do some gold farming again as I decided to drop 10K on this:

Awesome Tiny Dragon!

Awesome Tiny Dragon!

I don’t think I’ve ever dropped that much on a pet as I prefer to watch the AH like a hawk and catch them when they’re relatively cheap. But Crimson Drake is very tough for people to farm so they rarely let one go on the AH. My best guess is it dropped in a non-collector’s Tanking goodie bag, but it’s hard to say. In any case, I bought it straight away as even on my mature server you’re not likely to see it again for a few months. That was when the last one I saw showed up for around 9k bid.


There’s my update for a bit. I’ll likely go over the Upgraded Beasts of Legend soon and maybe dabble in some PvP, but I’m not likely to have the time for a week or more. Have fun peeps!